Schemas are compiled by the OBST schema compiler. The compilation results are instances of classes of the meta schema. From these instances in a next step interfaces to different programming languages can be generated. At present the C++ language binding is implemented.
Objects are stored in so-called containers. The container an object belongs to is determined at the time of object creation and fixed throughout the object's lifetime. Containers are the units of clustering, synchronization, and recovery. Objects can be referenced by other objects across container boundaries.
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